
After wrestling with Welsh for my iPhone game “Character Limit,” there were two changes of pace in the last month. Both in terms of the work being carried out and when the game will actually ship.
A build of my game ‘Character Limit’ running on an iPhone
It’s fair to say that, in my last development log, my implementation of Welsh was not one that was kind to the development schedule. Retrofitting multiple languages into a game that previously worked in one is hard, but necessary if I want to add more to the game.
Indeed, the work on Welsh has taken so long that, while it technically works almost like it did before, there are still small elements that need fixing. There’s enough crossover with things I want to change and update that they can be rolled up as part of the same item on the whiteboard to-do list.
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